Code snippet for customized color picker
1. Create a Customized Color picker dialog box
2. Call the ColorPicker Dialog
Create a Customized Color picker dialog box
copy the below code and place into your package.
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(int color);
}
private final OnColorChangedListener mListener;
private final int mInitialColor;
private static class ColorPickerView extends View {
private final Paint mPaint;
private final Paint mCenterPaint;
private final int[] mColors;
private final OnColorChangedListener mListener;
ColorPickerView(Context c, OnColorChangedListener l, int color) {
super(c);
mListener = l;
mColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF,
0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };
Shader s = new SweepGradient(0, 0, mColors, null);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(32);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
}
private boolean mTrackingCenter;
private boolean mHighlightCenter;
@Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth() * 0.5f;
canvas.translate(CENTER_X, CENTER_X);
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
if (mTrackingCenter) {
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0, CENTER_RADIUS
+ mCenterPaint.getStrokeWidth(), mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(CENTER_X * 2, CENTER_Y * 2);
}
private static final int CENTER_X = 100;
private static final int CENTER_Y = 100;
private static final int CENTER_RADIUS = 32;
private int floatToByte(float x) {
int n = java.lang.Math.round(x);
return n;
}
private int pinToByte(int n) {
if (n < 0) {
n = 0;
} else if (n > 255) {
n = 255;
}
return n;
}
private int ave(int s, int d, float p) {
return s + java.lang.Math.round(p * (d - s));
}
private int interpColor(int colors[], float unit) {
if (unit <= 0)
return colors[0];
if (unit >= 1)
return colors[colors.length - 1];
float p = unit * (colors.length - 1);
int i = (int) p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i + 1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private int rotateColor(int color, float rad) {
float deg = rad * 180 / 3.1415927f;
int r = Color.red(color);
int g = Color.green(color);
int b = Color.blue(color);
ColorMatrix cm = new ColorMatrix();
ColorMatrix tmp = new ColorMatrix();
cm.setRGB2YUV();
tmp.setRotate(0, deg);
cm.postConcat(tmp);
tmp.setYUV2RGB();
cm.postConcat(tmp);
final float[] a = cm.getArray();
int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
return Color.argb(Color.alpha(color), pinToByte(ir), pinToByte(ig),
pinToByte(ib));
}
private static final float PI = 3.1415926f;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - CENTER_X;
float y = event.getY() - CENTER_Y;
boolean inCenter = java.lang.Math.sqrt(x * x + y * y) <= CENTER_RADIUS;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTrackingCenter = inCenter;
if (inCenter) {
mHighlightCenter = true;
invalidate();
break;
}
case MotionEvent.ACTION_MOVE:
if (mTrackingCenter) {
if (mHighlightCenter != inCenter) {
mHighlightCenter = inCenter;
invalidate();
}
} else {
float angle = (float) java.lang.Math.atan2(y, x);
// need to turn angle [-PI ... PI] into unit [0....1]
float unit = angle / (2 * PI);
if (unit < 0) {
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors, unit));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mTrackingCenter) {
if (inCenter) {
mListener.colorChanged(mCenterPaint.getColor());
}
mTrackingCenter = false; // so we draw w/o halo
invalidate();
}
break;
}
return true;
}
}
public ColorPickerDialog(Context context, OnColorChangedListener listener,
int initialColor) {
super(context);
mListener = listener;
mInitialColor = initialColor;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(int color) {
mListener.colorChanged(color);
dismiss();
}
};
LinearLayout layout = new LinearLayout(getContext());
layout.setOrientation(LinearLayout.VERTICAL);
layout.setGravity(Gravity.CENTER);
layout.setPadding(10, 10, 10, 10);
layout.addView(new ColorPickerView(getContext(), l, mInitialColor),
new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
setContentView(layout);
setTitle("Pick a Color");
}
}
Call the ColorPicker Dialog
public class MainActivity extends Activity implements
ColorPickerDialog.OnColorChangedListener {
/** Called when the activity is first created. */
private static final String BRIGHTNESS_PREFERENCE_KEY = "brightness";
private static final String COLOR_PREFERENCE_KEY = "color";
TextView tv;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
tv = (TextView) findViewById(R.id.TextView01);
Button btn = (Button) findViewById(R.id.Button01);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int color = PreferenceManager.getDefaultSharedPreferences(
MainActivity.this).getInt(COLOR_PREFERENCE_KEY,
Color.WHITE);
new ColorPickerDialog(MainActivity.this, MainActivity.this,
color).show();
}
});
}
@Override
public void colorChanged(int color) {
PreferenceManager.getDefaultSharedPreferences(this).edit().putInt(
COLOR_PREFERENCE_KEY, color).commit();
tv.setTextColor(color);
}
}
main layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:id="@+id/mainview">
<Button android:text="Select Color" android:id="@+id/Button01"
android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
<TextView android:text="@+id/TextView01" android:id="@+id/TextView01"
android:layout_width="wrap_content" android:layout_height="wrap_content"></TextView>
</LinearLayout>
1. Create a Customized Color picker dialog box
2. Call the ColorPicker Dialog
Create a Customized Color picker dialog box
copy the below code and place into your package.
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(int color);
}
private final OnColorChangedListener mListener;
private final int mInitialColor;
private static class ColorPickerView extends View {
private final Paint mPaint;
private final Paint mCenterPaint;
private final int[] mColors;
private final OnColorChangedListener mListener;
ColorPickerView(Context c, OnColorChangedListener l, int color) {
super(c);
mListener = l;
mColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF,
0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };
Shader s = new SweepGradient(0, 0, mColors, null);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(32);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
}
private boolean mTrackingCenter;
private boolean mHighlightCenter;
@Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth() * 0.5f;
canvas.translate(CENTER_X, CENTER_X);
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
if (mTrackingCenter) {
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0, CENTER_RADIUS
+ mCenterPaint.getStrokeWidth(), mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(CENTER_X * 2, CENTER_Y * 2);
}
private static final int CENTER_X = 100;
private static final int CENTER_Y = 100;
private static final int CENTER_RADIUS = 32;
private int floatToByte(float x) {
int n = java.lang.Math.round(x);
return n;
}
private int pinToByte(int n) {
if (n < 0) {
n = 0;
} else if (n > 255) {
n = 255;
}
return n;
}
private int ave(int s, int d, float p) {
return s + java.lang.Math.round(p * (d - s));
}
private int interpColor(int colors[], float unit) {
if (unit <= 0)
return colors[0];
if (unit >= 1)
return colors[colors.length - 1];
float p = unit * (colors.length - 1);
int i = (int) p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i + 1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private int rotateColor(int color, float rad) {
float deg = rad * 180 / 3.1415927f;
int r = Color.red(color);
int g = Color.green(color);
int b = Color.blue(color);
ColorMatrix cm = new ColorMatrix();
ColorMatrix tmp = new ColorMatrix();
cm.setRGB2YUV();
tmp.setRotate(0, deg);
cm.postConcat(tmp);
tmp.setYUV2RGB();
cm.postConcat(tmp);
final float[] a = cm.getArray();
int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
return Color.argb(Color.alpha(color), pinToByte(ir), pinToByte(ig),
pinToByte(ib));
}
private static final float PI = 3.1415926f;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - CENTER_X;
float y = event.getY() - CENTER_Y;
boolean inCenter = java.lang.Math.sqrt(x * x + y * y) <= CENTER_RADIUS;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTrackingCenter = inCenter;
if (inCenter) {
mHighlightCenter = true;
invalidate();
break;
}
case MotionEvent.ACTION_MOVE:
if (mTrackingCenter) {
if (mHighlightCenter != inCenter) {
mHighlightCenter = inCenter;
invalidate();
}
} else {
float angle = (float) java.lang.Math.atan2(y, x);
// need to turn angle [-PI ... PI] into unit [0....1]
float unit = angle / (2 * PI);
if (unit < 0) {
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors, unit));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mTrackingCenter) {
if (inCenter) {
mListener.colorChanged(mCenterPaint.getColor());
}
mTrackingCenter = false; // so we draw w/o halo
invalidate();
}
break;
}
return true;
}
}
public ColorPickerDialog(Context context, OnColorChangedListener listener,
int initialColor) {
super(context);
mListener = listener;
mInitialColor = initialColor;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(int color) {
mListener.colorChanged(color);
dismiss();
}
};
LinearLayout layout = new LinearLayout(getContext());
layout.setOrientation(LinearLayout.VERTICAL);
layout.setGravity(Gravity.CENTER);
layout.setPadding(10, 10, 10, 10);
layout.addView(new ColorPickerView(getContext(), l, mInitialColor),
new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
setContentView(layout);
setTitle("Pick a Color");
}
}
Call the ColorPicker Dialog
public class MainActivity extends Activity implements
ColorPickerDialog.OnColorChangedListener {
/** Called when the activity is first created. */
private static final String BRIGHTNESS_PREFERENCE_KEY = "brightness";
private static final String COLOR_PREFERENCE_KEY = "color";
TextView tv;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
tv = (TextView) findViewById(R.id.TextView01);
Button btn = (Button) findViewById(R.id.Button01);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int color = PreferenceManager.getDefaultSharedPreferences(
MainActivity.this).getInt(COLOR_PREFERENCE_KEY,
Color.WHITE);
new ColorPickerDialog(MainActivity.this, MainActivity.this,
color).show();
}
});
}
@Override
public void colorChanged(int color) {
PreferenceManager.getDefaultSharedPreferences(this).edit().putInt(
COLOR_PREFERENCE_KEY, color).commit();
tv.setTextColor(color);
}
}
main layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:id="@+id/mainview">
<Button android:text="Select Color" android:id="@+id/Button01"
android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
<TextView android:text="@+id/TextView01" android:id="@+id/TextView01"
android:layout_width="wrap_content" android:layout_height="wrap_content"></TextView>
</LinearLayout>
thanks for this.
ReplyDeletevery thanks,it's really helpful.Bye.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteTo make sure you can put this control into a ScrollView, add the following lines:
ReplyDeleteright after
case MotionEvent.ACTION_MOVE:
add
getParent().requestDisallowInterceptTouchEvent(true);
right after
case MotionEvent.ACTION_UP:
add
getParent().requestDisallowInterceptTouchEvent(false);
Thanks for helping ,god bless u
ReplyDeleteThanks...:) it helps me a lot
ReplyDeleteThanks so much - you've made it so very simple to implement the ColorPickerDialog sample and saved me hours of extra work.
ReplyDeleteThis comment has been removed by the author.
ReplyDeletethanks boss
ReplyDeleteVery helpful thanks to the author
ReplyDeleteHow do you select black ?
ReplyDeleteplease can you give me download link
ReplyDeleteGood job. It's worked. Thank you ^^
ReplyDeleteThanks A lot man!
ReplyDeleteThanx a lot....u made it so easy to implement....
ReplyDeletehow can i add more colors to it .... I mean there is no Black and White color in it ...
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteHello to all, how is everything, I think every one is
ReplyDeletegetting more from this site, and your views are good for new visitors. 강남안마